Worldbuilding Update for June 27th

This board will be posted to by Admin when changes are made to the World or to the Code. It is important to check this board at least once every few days to make sure you do not miss a new feature!
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Ben
Lead Worldbuilder
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Joined: Sun Jun 15, 2003 5:50 pm
Location: Nebraska

Worldbuilding Update for June 27th

Postby Ben » Fri Jun 27, 2003 7:22 am

New armor is up! Everything is different. Sorry for any inconveniences caused by your old armor being kinda lame compared to the new armor, which is much much lighter and shinier.

Yes, shinier. ;)

I also put in boots, gloves, and helmets. Note that these are just the first part of the progressive ladder of armors I designed. Other towns further along in the game will have more advanced armor types for all your various body parts.

Expect weapons to get the same sort of treatment in the next few days! Ill post more info on that when it happens.
Ben
Grimoire Entertainment Inc.
Click HERE to contact Ben or another Admin. Actually, don't contact Ben, he's somewhat pretty much retired.
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User avatar
Ben
Lead Worldbuilder
Posts: 7370
Joined: Sun Jun 15, 2003 5:50 pm
Location: Nebraska

Postby Ben » Fri Jun 27, 2003 7:35 am

WHEN will these new areas open up, you ask? I should have the next large wilderness area up by next Wednesday at the latest... I hope to have it up much sooner. The next town, the gay (happy gay) port city of Caernivale, will follow shortly.
Ben
Grimoire Entertainment Inc.
Click HERE to contact Ben or another Admin. Actually, don't contact Ben, he's somewhat pretty much retired.
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quynar
Worldbuilder
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Joined: Sun Jun 22, 2003 11:30 am

Postby quynar » Fri Jun 27, 2003 10:39 pm

Look around! something new in the region of hunting areas!
"it talks!" "yeah, but the trick is getting it to shut up?


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