Stats are reset, int is important, and clerics self heal

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Cory
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Stats are reset, int is important, and clerics self heal

Postby Cory » Fri Mar 05, 2004 9:55 pm

The stats have been reset, please reassign them how you see fit.

Int is now very important, if you don't keep up with your learning (int) then your skill at fighting will fall behind. No matter how strong someone is, an idiot can't fight.

Clerics can only heal themselves up to 50%. You can still heal others to full. Please let me know bugs associated with this in the forums.
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Ben
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Postby Ben » Fri Mar 05, 2004 10:13 pm

To elaborate, but not give the math away....


Intelligence now effects how well placed your strikes are on your enemy, as well as how well you put your armor between you and your foe when you block. A big strong dolt will land crushing blows, but might not have the strategy to hit every single time. Conversely, a weaker but more intelligent character will find his lance striking his foe's weak points almost every time, but those blows will do less damage individually.

So, if you keep your intel too low, you will find yourself missing strikes as your character fails to take into account dodges and other slick moves of your opponent.

Don' t think that you should dump all your points into intel, though... it might be better to miss 1 out of 10 attacks but do 200 damage each, rather than miss no attacks but only do 150 damage. ;) [numbers are just examples here and do not reflect any actual game formulas, so don't read into the 200/150 thing]

Cory will be watching this all for imbalances, and I will be watching to see if creatures need to be adjusted to compensate.

As Cory says, this is a fairly major change... please report any strangeness to the BUGS FORUM.
Last edited by Ben on Sat Mar 06, 2004 10:11 am, edited 1 time in total.
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Postby Ben » Fri Mar 05, 2004 11:32 pm

As a side note, if anybody who, after redistributing their stat points, can still kill things above their level, and is thus being affected by the whole limit on the XP thing, let me know, please. =)
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Postby Ben » Sat Mar 06, 2004 12:17 am

To answer some questions:

1. You aren't supposed to be able to kill things above your level. You never WERE supposed to. As I have stated at least two other times, that was a side-effect of intelligence being unimportant, and everybody ignoring intelligence as a result. Anybody who didn't ignore intelligence was not able to kill things above their level. The natural result of this change that makes it so you CAN'T ignore ingelligence is that nobody should be able to kill thing above their level anymore. =)

2. The whole failing to block and failing to hit during fights is the new intelligence code at work. If you are worried that your intelligence is not high enough because you sometimes get one of these... don't be. We are going to take into account that EVERYBODY will be missing a strike or block here and there.

The normal person with well balanced stats will probably miss strikes and blocks a total of 1-3 times per fight against a non-boss creature. If somebody increases their intel to a point where they NEVER miss strikes or blocks, then they probably will be quite weak. Stats are, as they always should have been, a balancing act.

These changes may require me to adjust the stats of some monsters. However, in order to know how to tweak them, we need feedback. Please post BUGS in the BUGS FORUM. Please post suggestions or discussion on the new features in the SUGGESTIONS forum, and please word them nicely. If you can't word your comments nicely, post in the rants forum... but be aware we will probably respond up there in a defensive manner rather than a helpful manner.... thus degrading the chances of getting things balanced correctly.


Remember... this game is, and may be for quite a while, in beta testing. You are playing an incomplete game that is missing many features. When those features are added, the game can change drastically. This has happened many times in the past, and will happen in the future as well. Our initial crew of players were patient and understanding, and took a sense of ownership in this project by helping us to tweak it towards perfection. I ask that the current crop of adventurers help us in this same way. Consider yourselves to be volunteer code testers... because that is what you kinda are. If you don't like that, you may want to go play a finished game.

We hope that our atmosphere, interactive admin staff, and fun atmosphere make up for the fact that the game is incomplete and always changing. We also help that you enjoy your experience working with us to make this game complete.

Thanks,
Ben
Last edited by Ben on Sat Mar 06, 2004 10:09 am, edited 1 time in total.
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Postby Ben » Sat Mar 06, 2004 5:38 am

The code was changed slightly at 2 minutes before this post was made. The effect (low int making you miss blocks and strikes) should be slightly lessened for those with at least moderate intelligence, while still heavily affecting those people who choose to neglect intelligence too much.
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Postby Ben » Sat Mar 06, 2004 6:06 pm

Here now, for your enjoyment (and pleasure, and happiness) is a list of the different stats and how they effect your character... non-specifically, of course, as we don't give away any math.

STRENGTH
*Strength effects, most obviously, how much you can carry. The amount of stuff you can carry is directly related to your stat #.
*Strength effects how powerful your attacks are. The more strength in your arms, the more powerful the blow to thine enemy's noggin.
*Effects some special attacks.

CONSTITUTION
*Constitution effects how many HP you have. Yes, thats it... but, hey, its important!

DEXTERITY
*Effects the chance of some special attacks, such as dodge.
*Directly relates to how much of your armor you can place in front of the enemy's blows. If you have low Dex, then you will get hit for more damage, because you will be unable to move when the enemy is swinging his giant axe at your face. Somebody with high Dex will be able to move slightly and quickly so the axe glances off his or her shoulder armor instead of his or her face.

INTELLIGENCE
*Effects how much power you have.
*Effects some special attacks
*Modifies your ability to dodge and strike. Being strong or highly dextrous without a decent amount of intelligence to aid in your attacks and dodges could end up with you dodging INTO an enemies swing, or completely missing the enemy with one of your mighty blows. A strong and quick warrior is only effective if he or she is intelligent enough to use his or her prowess.
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Postby Ben » Sun Mar 07, 2004 2:43 am

The effect of intelligence on AC has been modified somewhat again. Now, instead of negating all your AC, a failed intelligence defensive roll will just lessen your AC instead of making it go to zero. A few other tweaks were put in, too. INT effect on attack is unchanged.
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Postby Ben » Wed Mar 17, 2004 10:46 pm

Just to make sure you understand, no matter how high your int is, you will sometimes, rarely, miss due to lack of skill anyways. There is a very tiny random chance of it no matter what. That chance just grows and grows as your brain becomes smaller and smaller....

remember, as a general rule, if you are 10-15 more dumb than you are strong or fast, you may begin to have trouble connecting because your mind and body are not balanced in the ways of combat.
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