In game descriptions of public guild hall areas are the most direct contribution to the game that guilds can make. New players can travel to all but a few guild halls while still first level, and I think that when they read those descriptions, they consider the information equal to any other area descriptions made by Ben and other World Builders. The descriptions contribute information and flavor to DG's game setting by which new players form impressions of DG. I think area descriptions and NPC descriptions are more influential than player characters' interactions on a typical DG day because it's easy for a new player to ignore other player characters, and it's also easy for tolerant new players to dismiss goofy stuff they read in chat as unrepresentative of the game. But area descriptions, including public areas in guild halls, seem a permanent, official part of the game world.
Recently I surveyed the guild halls in DG for the first time since September (except for those whose guilds I knew to be disbanded). I want to compliment some guilds for public area descriptions that, in my opinion, are outstanding for their positive contributions to the quality of DG's setting. Part of what accounts for my assessments is the belief that descriptions of buildings, natural settings, or magical effects that try to exceed Valorn’s official wonders (e.g. Caer Laleldan, “the only surviving Great Templeâ€