Name: The Sage (Figmar the Astute)
The ancients saw it as a figure in enchanter's robes, leaning slightly forward with an outstretched hand. Some say the hand holds a quill pen, some an enchanter's staff, and some say the figure is pointing at some unknown object, unseen by any eyes less perceptive than that of the Sage.
The Legend: Figmar the Astute was one of the most famous enchanters of the Golden Age. His hunger for knowledge made him forsake wealth or power, although he might have had both, and choose a life of research and study in the great Watertown Library.
But he was not left alone with his books, for a constant stream of people came to him for help and advice. Enchanters entreated him to share his knowledge of his art, and the clerics of Branishor clamored for his theories on the nature of healing. Warriors consulted with him concerning quests for remarkable weapons and rare armor. Even the rogues stepped from the shadows to speak with him as they sought secret ways or found hidden treasure. And Figmar could not turn away those in need of his knowledge, for he hid a kind heart beneath his irascible exterior.
Finally he left the great city and sought a secluded tower in the Forest of Verth, telling only the High King his destination. There at last, he hoped, he would be left in peace.
But late one evening, a knock was heard at Figmar's door, and when he opened it, he saw a cloaked figure in front of him. Figmar knew many things, but fear was not among them, so he moved to see the figure more closely, but even when he stood close enough to see it face to face, he could see nothing but shadow. The figure spoke, and said:
What is the deepest thing?
What is the strongest thing?
What is the highest thing?
Figmar sighed in annoyance and slammed the door.
The next day, a messenger came from the High King with bad tidings. All over Valorn, citizens had been awakened through the night by a cloaked figure asking those three questions. And none of them could give (or in many cases chose to give) an answer. But each of the people who was questioned had fallen ill and was declining rapidly. Indeed, Figmar himself felt very feverish and all his joints ached, and he listened to the messenger's words while coughing heavily.
"I suppose *cough* someone must *cough* answer his riddle," said Figmar. So the High King warned all his subjects that they should not ignore the cloaked riddler, but should try to answer his riddle, and perhaps he and his mysterious plague would disappear again.
Throughout the next night, the people to whom the apparition came tried to guess the deepest thing: the ocean, the tombs, the nest where the soul leaches breed. They tried to guess the strongest thing: the giants of Altitan, the armies of the High King, the volcano of Kilican Island. And they tried to guess the highest thing: Sunrifter, the mountains, the tower of Branishor.
The next day, the messenger returned, with more word from the High King. None of the people had solved the riddle, and now the High King had a high fever and was growing weak. "I spoke to the person cloaked in shadow," he wrote to Figmar, "and he said that he had received many excellent answers, but none were the ones he sought. And he said that if he did not receive his answers in three days, then he would depart, but the plague would remain and spread without his presence, and people would begin to die. And there were many who tried to strike him down, but he vanished."
Figmar sighed as he carefully folded the High King's missive. Taking up his gemstone staff and some necessary items in his pack, he went out to where the cloaked figure had first stood, and by the light of the gemstone he looked for traces. And his sharp eyes found footprints, and he followed them until he came to a portal, and when he saw that the footprints led into the portal, he entered it, and paused, and performed an enchantment.
The figure whose face was shadowed was waiting to meet him. "You *cough* have disturbed my studies," said Figmar irritatedly. "And I have caught whatever foul ailment you brought with you *cough* from whatever past, or future, or other place you come from. Therefore, I will answer your riddle. *cough* But since I have no assurance that you will keep your word, I have enchanted your portal, so that you can no longer pass through it, *cough* neither by walking nor by teleportation nor even by death. *cough* Neither can I, of course, *cough* but that is of no importance."
For the first time, the figure showed some tension. It turned and moved toward the portal, but the way was blocked and it was clearly unable to exit. Figmar, although still coughing, was unperturbed.
"What is the deepest thing?" he said. "Love is the deepest thing."
"What is the strongest thing?" he said. "Death is the strongest thing."
"What is the highest thing?" he asked. "The courage in the hearts of the people of Valorn. There is nothing higher."
The figure shuddered once and dissipated into essence.
Figmar looked with disgust at the place where it had been. He took a deep breath and noted with satisfaction that his cough had disappeared and he no longer felt feverish.
He settled himself as comfortably as he could on the shimmering floor of the portal, with his pack as a back rest, and started to write an account of his meeting with the cloaked figure. He had no idea how long the portal would last, especially with the enchantment he had cast upon it. He might well be trapped there forever with the dissipated essence of the cloaked figure. But there were a lot of books in his pack, and even if he was going to die in this place eventually, at least he would first have some peace and quiet in which to read ...
Figmar the Astute
knows three things none may defeat:
love, death, and Valorn.
Note: The adventures of Figmar the Astute are many and varied, but he is currently known chiefly through the artifact called the Sword of the Sage, which the gods granted to Lady Fleur:
http://www.darkgrimoire.com/ishow921627 ... +Sage.html
Topaz