Turcko wrote:Also, in case it makes things easier, DG Discord could be used for speedier interaction between Moderator and players, instead of forum postings.
Folly: Demons and Denizens
Folly: noun lack of good sense; foolishness.
Many of you may have never heard of the ancient Kingdom of Fol, as nary a trace of it exists in this age. The fate of this small kingdom, located in the far reaches of Trinald, is played out in a game; aptly named Folly.
The Kingdom Of Fol was ruled by its people. Literally. Every cycle, a new ruler from its denizens was named by the Vicegerent. The ruler, however brief their reign, was charged with the great responsibility of administering justice throughout the kingdom.
This was a time before the Golden Age of Heroes and long before Demon Lord Balthazar came to power. Demons in Fol had no power under the light of Sunrifter and only flourished under the ever watchful Demon Eyes. As such, during marcs of Riftershine, even the most foul demon appeared as a normal denizen. When the Demon Eyes watched the skies, the demons would revel in their evil and wreak havoc on the unsuspecting denizens of Fol.
Foolish: adjective of a person or action) lacking good sense or judgment; unwise. derived from Folish: acting as if from the Kingdom of Fol.
—————————
Set Up:
Minimum of seven players required plus a Narrator (8 in total)
Players will be divided into two teams: Demons and Denizens.
With seven players, two players will be randomly designated as Demons (with more than seven, ratio is approximately 1:3) by the narrator. The designation will be communicated via private message.
The remaining players are Denizens.
Game play:
The game takes places in two continuously rotating auspices (phases): Riftershine and Demon Eyes. A completion of both auspices concludes a turn. The turn is concluded when the Demon Eyes ends and the next Riftershine begins. The game always begins with a Riftershine.
It is the role of the Narrator to announce and track auspices and turns for each game.At the conclusion of the game, the Narrator will relate a summary of turns that will tell the fate of the Kingdom of Fol.
Roles:
Narrator - The Narrator controls the setting and pace as they announce the beginning of each auspice and make public the actions taken by the demons. At the end of the game, the Narrator reveals which side prevailed by providing a summary of the turns; as plainly or creatively as they wish.
Demons - those assigned demon roles have knowledge of each other, but their identity is unknown to other Denizens.
During the auspice of Demon Eyes, the demons may curse any normal denizen.
Their goal is to curse all Denizens before getting banished.
Denizens - There are two special roles among the denizens: Vicegerent and Ruler.
Vicegerent - the Vicegerent is randomly selected at the beginning of the game by the moderator. The Vicegerent may NOT be cursed. The Vicegerent, ordained by their own power to bring the word of the gods to the Kingdom of Fol, has the awesome responsibility of naming a new Ruler at the beginning of each turn. Why are they the Vicegerent, you may ask; because they have told everyone they are. And for the Folish, that is simply good enough. The Vicegerent must bestow the Ruler with a Title by which they will be known for their reign (For Example: King Sam ‘Big Heart’ or Empress Dana ‘Perfect Hair’) by all Denizens. Unfortunately for the denizens, the Vicegerent will have no knowledge of whether or not they are naming a Demon as Ruler. A Vicegerent can never be named Ruler.
Ruler - the Ruler is named and Titled by the Vicegerent at the start of each Riftershine. They have the power to banish any denizen except the Vicegerent. While a denizen is serving as Ruler they may not be cursed by Demons. Effectively making them ‘safe’ for a turn.
Nornal Denizens Those who are not demons and are not serving as either Vicegerent or Ruler are normal denizens of Fol. Their objective is to figure out who among them are demons and convince the current ruler it is not them! Of course the demons will be trying to do the same thing to survive!
Auspices and Actions
During auspice of Riftershine, after the Vicegerent has named and titled a Ruler- discussion may ensue among all players to determine who are the demons. Discussion and questioning of their fellow denizens may only take place during Riftershine and never during Demon Eyes. At any time during the discussion, the Ruler may call a vote. At the conclusion of the vote (when all Denizens have had their say, the Ruler decides its concluded or just gets bored) the Ruler will banish one person or declare that there will be no banishment under their reign. The Ruler is not bound by the vote but can, if they so wish, take the advice of the other denizens. Or just sleep under their crown of twigs: it’s their prerogative what to do with their reign. This announcement (to banish or not) will conclude auspice of Riftershine.
Alternatively, the Narrator may conclude auspice of Riftershine without an announcement from the ruler if it appears the ruler is too busy admiring their crown to make a decision (the Narrator becomes bored).
During the auspice of Demon Eyes is the only time demons may discuss who they want to curse and how. Once they have a unanimous decision, and appropriately evil curse to execute, one of the demons will PM their victim and curse to the Narrator. If there is only one demon remaining in game, it becomes their sole discretion whom to curse and how.
Demon Eyes is concluded when the narrator announces who is cursed and how.
Alternatively, the narrator can conclude auspice of Demon Eyes if the demons are too busy bickering with each other to make a decision (the moderator becomes bored).
The turn is now concluded and the cycle begins again when the moderator announces Riftershine and the Vicegerent names a new Ruler.
Once a player is cursed or banished, they may not take part in any aspect of the remaining game. They are effectively ‘out.’
End Game:
1. The Demons have conquered the Kingdom of Fol when only demons and the Vicegerent remain.
2. The Denizens have succeeded in saving their kingdom when the last demon is banished.
3. Everyone quits because the Narrator is skipping everyone’s turn and a new Narrator begins a new game.
The game may be as short as two turns, or excruciatingly long- Depending on the decisions of the Ruler each turn. The pacing is meant to be fairly quick- it could conclude within a single regular day or each auspice could take a regular day. It really depends on the number people and level of activity (and attention span of the narrator).
Will the Kingdom of Fol survive or will it all be folly, after all?
Return to “Contest and Event Planning”
Users browsing this forum: No registered users and 29 guests