Okay, so Cody and I have been working out some kinks on the narrator end - and we’ve decided I’m going to narrate the next game.
However, we are adding a new rule.
Intuition
Basically, we have realized that in ‘live’ gameplay, Denizens have the advantage of a gut feeling to spot a deceiver. We are balancing the playing field by giving every denizen 1 opportunity to use their ‘intuition’ per GAME.
Similar to the Rogue role (which will either be revised or assume a second use) anyone (except demons) can ask the narrator the alignment of a single person in the game.
They would PM the narrator and say something like, “I want to use my intuition on Cody.” Or “What does my intuition tell me about Raffe.”
And the narrator will reply via PM and say whether you have a good/bad feeling about that person.
We hope this allows denizens to form alliances and ferret out the demons.
Remember- you CANNOT use a PM from the narrator as proof.
You can, of course, tell people you have a good/bad feeling about someone (they will probably assume you used your intuition whether or you actually have). Also, demons can say the same thing... So... trusting is always a risk. But we hope this gives the denizens a fighting chance.
Also, strategy is key for ‘normal’ folk- keep in mind that everyone is still basically good characters, pretending to be demons in disguise. *Most* of them won’t be expert liars if they are RPing true to nature. Try having more of a conversation than ‘how do you vote’ I think you’ll be surprised at how many will enjoy RPing being out on the spot
and actually react.
Keep in mind: our characters are playing this game, not the players.
I will be amending some rules in the next couple of days, then post another sign up. In mean time - please discuss the above!