- A "lost' tribe (Swamp, Rainforest, Canyon, Nomadic, Kilican volcano/dweller worshipping )
- A coven of witches, hedge mages, shamans, healers.
- A cult, religious group, monks, religious fanatics, Necromancers etc
- An extended family of skilled crafters
- Gypsies
- A group of misfit highly magical folks
- Barbarians
- Traveling Carnival
- Dancers (Ethucan)
- Explorer's League
Please post your top three in order, you can also send them to me via forum PM (if you are wanting to be more anonymous in your participation) Again, you do not have to have replied to this thread to join in or vote
My own list:
1) Tribe
2) Cult
3) Skilled Crafters (perhaps a whole apprentice/school thing.)
I love the idea of the explorer's league, but there are a few already active characters that have been working hard to flesh out the GA and the steampunk end of things. Same with the other Humanoids. I also think that with some groups it might run into a bit too much reliance on admin stuff (to know anything about the GA or the Dwellers or Dragons) Whereas if we start a small group otherwise unknown in lore, stay within the game rules and such...we can have more freedom for creation.