Postby AnonCollective » Fri Sep 09, 2016 3:54 pm
To A Human in Trinald
Straight to the deep stuff, it seems!
Pirates, bandits, sewer-dwelling thieves, and some certain crazy specimens aside, humans do remain somewhat unhunted. It is, however, our understanding that a certain warrior is also being hunted recently by centaurs. Bringing all of this together, we can find a common element.
Gremlins are an aggressive nuisance? When humans become some kind of that, hunting them is permitted or taken up too. Little adorable bunnies live and die in Dundee every turn. Why? They are harmless, compared to other critters. But still tend to be an aggressive nuisance to the population. Not just adventurers - kids, elderly, and such too.
Gremlins do seem to spend more time carrying out their criminal acts in towns, though. Bandits and pirates more rarely.
So, A Human in Trinald, we must wonder why you disregard the plight of criminal humans. What separates gremlins from humans, besides ugly-cute appeal? Why is one to be sought improvement and reformation for and not the other? (Besides the ones who become adventurers and seek it themselves)
Sooner or later, Human, we've all to recognize our own hand in our plights. Then it's up to us to decide that either is or isn't us. Offer them your aid, if you'd like. But end of the turn, they've the choice to want that aid or continue as they are. Hand-shaking starts with one side stepping forward, but sometimes it might end with scarred fingers if you aren't careful.
Just our two silvers,
The Collective